"AlphaBattle" for iOS. Redesign & Re-imagine

By: Conor 19. November 2010 11:57

The idea is clever and the gameplay challenging. All in all, this is a game with an excellent idea and good bones. Unfortunately, the actual execution does not live up to the promise.

AlphaBattle: Word fun requiring GUI tweaks

from TUAW

 

Alpha Battle Splash screenThe 15th of October 2009 we released AlphaBattle for the iPhone and iPod touch.It was a pretty exciting release for us, our first real departure from trivia games and our Inquizitor Engine.

 

About 3 weeks beforehand we had one of our traditional Redwind brainstorming sessions in The Ivy House and came up with the basic concept of a word game that would combine elements of Scrabble and Tetris and best of all would be called "AlphaBattle". Vowels would appear on the screen from the top, consonants from the bottom and there would be a "deathzone" in the middle where if the letters collided they would become unplayable. Throw in some power-ups and special letters and boom, we were sure this game was going to be big. Back then and even a little bit now I believed it was our best game, far outshining anything else we had done to date.

 

This is the story of AlphaBattle so far, but more importantly how we want you to help us with the next chapter.  More...

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Hello World Wide Webs

By: Conor 16. November 2010 11:17
After spending a lot of the last 2 years threatening to create a blog we've finally done it!

Welcome to the Redwind Software Blog. 

We are an Irish owned multi-award winning mobile development studio with some 35 (and counting) apps already under our collective belt. Our primary focus is on iOS (iPhone, iPod touch, iPad & hopefully soon TV) but we are also actively working with Android & Windows Phone 7 whilst dabbling a little in webOS.

 

Redwind was founded in 2008 and our first release came in November of that year. We are responsible for games such as Movie Challenge, Music Challenge & AlphaBattle. Our Inquizitor game engine powers some of the most popular and certainly most polished trivia games available in iTunes, including The Official Elvis® Challenge. If you like beer why not sample one or more of the delightfully full flavored Heineken® branded apps released in the US iTunes and Android markets via Redwind. Cheers, Sláinte, Mazel Tov, etc!

 

From Dublin, on Lead Vocals/Chief Technical Officer duties is me, Conor Winders. Also calling Dublin his home, tearing up the Lead Guitar/Creative Director position is David McMahon. Bringing much height and handsomeness to our offerings is our man in L.A. Terry Winders, Jnr. (Look out for him on MTV's The Hills). Beyond that we have some brilliant, sparkling people working for and with us in New York and right here in Dublin. We hope to make some exciting announcements soon about our plans to grow our team even further.

 

We'd also like to give a quick shout out to a really fantastic web team Ask-E who helped us put this blog, our website and corporate identity together.

 

Over the coming weeks, months and years we' ll be updating this blog with magical, informative postings on who we are, what we do and what we love. (These are not mutually exclusive). 

  

You can also find us on the tweet machine by going to @RedwindSoft or if Facebook is your thing you can also catch up with us there: RedwindSoftware

 

Believe me, we are looking forward to this every bit as much as you are :)

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