UPDATED: Redwind is hiring a Sales Executive

By: Conor 22. November 2012 17:25
Update 27th January 2012: This position has now been filled.

 

 

Redwind hiring

 

Do you want to join a fast growing company in the exciting mobile apps and games industry?

 

Are you a dynamic self-starter with a proven sales track record?

 

We are hiring a Sales Executive to join our team and help continue and accelerate the remarkable growth we have seen over the last number of years.

 

Your role will include

  • Actively building, developing and executing a fit-for-purpose sales plan in collaboration with the founders
  • Helping to establish the Redwind name, brand and reputation with target prospects and the industry generally.
  • Collaborating closely with Production teams on message, positioning, project management, product development, competitive intelligence, RFPs etc

 

To receive a copy of the complete job spec and register your interest please get in touch with conor[at]redwindsoftware[dot]com.

 

No recruiters please.

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Nominated for ALL the Appys!

By: Conor 14. November 2012 14:58
Woohoo, Redwind has been shortlisted SEVEN times for this years Appys.

 

Fingers and all other crossable things crossed that we can add to our already impressive Appys award haul!

 

Dusty Appys

 

The Appys is one of the highlights of the year for us app developers and is traditionally a great piss up (Read more about last years shenanigans). Can't wait!

 

We are shortlisted for

 

Best of luck to everyone who has been nominated, see you on the night!

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Deal or No Deal

By: Conor 8. November 2012 14:28
DoND Cupcakes

 

Today is a big day here at Redwind with the full launch of Deal or No Deal, bringing to market months and months of blood, sweat and tears, a whole bucket full of graphic design and not a few lines of expertly written code.

 

But before that…

 

More...

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Best of Luck Ian

By: Conor 31. October 2012 09:24
4 Ian wallpaper

 

On his last day at Redwind, we wanted to take a quick minute and wish Ian Richardson all the best for the future. Almost an exact year since joining Redwind as a JobBridge intern, we hope that he has gotten as much out of our company as our company has gotten out of him.

 

When he told us a month ago of his plans to move on and out to San Francisco my first thought was "Oh shit, balls, fuck.", which I think might be one of the bigger compliments I've payed somebody in a while.

 

More...

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The Redwind Team

By: Conor 18. October 2012 17:41

Get to know your friendly neighbourhood Spider-Man App Developers.

The Team

 

In the tech/early stage/start-up community there is one nugget of wisdom that you hear more than any others. Amazingly, it's not "Keep your mini-fridge stocked with Magic Hat #9 at all times", but that the most important thing about your business is the people. For us, this is especially true. Both in terms of their skills and general soundness, we believe we have the best team around.

 

Magic Hat

 

More...

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Graphic Design Intern Wanted!

By: David 10. October 2012 15:51

We're looking for a Graphic Design Intern to join the team at Redwind. We're hiring through the Job Bridge Scheme, which we've had great success with us in the past. Both our previous Job Bridge Interns are now full time employees, being hired only months into their placements. Details of the placement can be found here

 

You'll be getting practical experience in the apps and games industries from day one, in a fast paced, fun environment. Can't build games without playing them too! You'll also get to work with major brands on a variety of exciting projects.


Redwind Teaser

 

So, if you're passionate about design, love mobile apps and games, and want an opportunity to work in a dynamic, award winning development studio, get in touch with our Creative Director at david@redwindsoftware.com

 

And if none of that whets your appetite, maybe the most recent delivery to the office might give you a better idea of the kind of workplace we operate…

 

Magic Hat

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Bruno Mars really isn't the smartest chap is he?

By: Conor 19. September 2012 14:23

Grenade

If this song is really how Bruno Mars feels about this lady friend of his, then he is in fact an idiot.

 

More...

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Manchester United sign 2 Arsenal players. Wowzers.

By: Conor 17. August 2012 15:10

Richardson and van Persie sign for Manchester United

 

In an incredible, almost unbelievable day of transfer activity in the Premier League, Manchester United have managed to sign not just one, but TWO players away from Arsenal.

 

Although the Robin van Persie transfer has been been the subject of much speculation and conjecture all summer, very few (if anybody) foresaw the incredible double swoop that took place today, seeing Ian Richardson also complete a move from the Gooners to the Red Devils.

 

Rvp1

 

Click on through to hear what both players had to say and view a gallery of the boys enjoying their first day of training at Carrington. More...

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Fantasise with us (Win an iPad!)

By: Conor 15. August 2012 15:02

The Redwind Software Fantasy Football League is back!!!

 

IMG 1403

 

And just like last year we are going to give away a shiny happy iPad to whomever emerges victorious at the end of what is sure to be a long hard gruelling season... More...

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5 Awesome Tools for Mobile App Designers

By: David 3. August 2012 10:47

Skala View/Preview

Sick of saving your designs and emailing them to yourself to view on your iOS devices? Skala Preview (MAS €3.99) and the accompanying iOS app, Skala View (Free) allow you to view pixel perfect, colour perfect previews of your designs in real time on your iOS devices. Skala works perfectly with Photoshop etc. letting you see changes as you make them, and even works on multiple devices at once. Great app, particularly when working with designs for Retina devices, the ability to see them on the actual devices in real time is just awesome.

Also, developers bjango are fantastic and well worth checking out for their other apps and also their various articles on design.

 

Paintcode

Paintcode (MAS €79.99) allows you to design vector graphics and export as resolution independent code for use in Xcode etc. This can greatly help with filesizes, with lines of code replacing .png images in your project. The interface takes a little bit of getting used to, but once you get the hang of it, the results can be really great. Just design your buttons or interface elements, copy and paste the code (for either OSX or iOS) and throw it at your nearest programmer and let them deal with it :)

 

I found it particularly useful on a recent project where I needed to some simple on/off LED lights, but in 15 different colours. Doing them as separate images would have been 60 different .png images (on/off states at regular and Retina resolution). Paintcode allowed me to design a simple on and off state in one colour and have all the colour changes done in code. Greatly simplified the process, saved a tonne of time and file size. Screenshot of the results below.

 

LEDs

 

ImageAlpha & ImageOptim

Size does matter. Keeping app sizes down is a constant battle, and even with the 20mb cellular download limit finally being increased to 50mb, getting an app with full Retina graphics (particularly on the iPad) below the limit can be a pain. Applications like Photoshop can export in the lower quality PNG-8 but unfortunately never deals well with any transparency.

ImageAplha converts 24-bit PNG to paletted 8-bit with full alpha channel. This greatly reduces file size while maintaining image quality. It offers some great settings for tweaking the results to best suit your image. Then combined with ImageOptim, which optimises images to take up less space and load faster, the results can make huge differences to your overall app size. A good case study of its use in Tweetbot for iPad can be found here

 

FluidUI

FluidUI is simply the best mobile prototyping tool out there. Create iPhone, iPad and Android app mock-ups in no time. But the greatest thing about it is being able to actually touch and test the designs on phone and tablet, with actual functioning transitions and navigation. Choose from the vast library of mobile elements and create great looking prototypes in minutes. FluidUI has a tonne of other great features but instead of me listing them here, just do yourself a favour and go check it out!

 

Renamer

As a mobile designer, we often need to adhere to different naming conventions based on project and/or platform. With the same project, we may need regular and Retina versions for both iPhone and iPad and also Android versions too. All these files have various different naming conventions and even between iOS and Android there are various differences in the ways files need to be named. For projects with a lot of images this can be a real pain.

 

I've found Renamer to be indispensable in this respect. Easily batch change case, find/replace, append and prepend, add numbering (very handy for animations etc.) and just about anything else you need to do to rename files. Not only a great app for this particular purpose, I find myself using Renamer for various reasons on a daily basis.

 

Honorable Mentions:

Dropbox - While I use it for a lot more than design, I can't imagine how I would work without Dropbox. They also recently doubled the amount of space for Pro Accounts. Just as I was running out of space!

 

Hype (MAS €39.99) - Quickly and easily create HTML5.

 

Cheetah3D (MAS €79.99) - Simple, affordable 3D modelling and animation application built specifically for Mac.

 

ColorSchemer Studio (MAS €15.99) - Fun, fast and easy to find colour palettes or even just browse palettes for inspiration with the COLOURlovers.com integration.

 

Snapz Pro X ($69 from Ambrosia Software) - Versatile application for taking screenshots and desktop recording. Very handy for recording app and gameplay videos while running them in the Simulator.

 

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History