1 New Trivia Engine, 2 New Games, 509 Questions, 100 Promo Codes and a whole load of waffle

By: Conor 14. September 2011 19:01

John Mayer U2 Simquizitor Load



It's no secret that we here at Redwind like our music. It's certainly no secret that one or two of us have a somewhat unnatural obsession with John Mayer.

With a core business that involves creating the best trivia apps to be found in the iTunes App Store it really was only a matter of time.

Presenting John Mayer Challenge (and U2 Challenge) powered by the Simquizitor Engine…

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Fantastical Football with Redwind

By: Conor 10. August 2011 15:57

Win an iPad and more!

We love a lot of things here at Redwind, especially ourselves. But beyond that our love of Apple is well documented, as is our love of a good, bad or indifferent game of FIFA.

Redwind fifa

One more thing we love is giving away SWAG and goodies.

Does you loves to be on the receiving end of sweet Appley devices like the iPad? And without even spending a cent?

Keep reading to find out how you can be a RedWINNER

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From AlphaBattle to San Serif Resort

By: Conor 11. May 2011 17:01
Available from the iOS App Store - AlphaBattle is a retelling of the classic tale - the fight between Turquoise Vowels and Red Consonants.

Image axd

It is also apparently not very good.

On the 19th of November 2011 we published a blog post seeking out two brave souls to join our band of thieves in ripped up jeans and help AlphaBattle rule the world.

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Hello! Hello! Is there anybody in there?

By: Conor 7. May 2011 22:22

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Well, we have been mighty quiet for the last few months.

Bloggularly quiet that is. In terms of working, playing & all round Redwind shenanigans we have of course been up to our eyes.

So this is just a little* catchup on what we've been up to. In some cases written in the first person, in some cases written in the 3rd person, it is an adventure in itself.

*little may not be an entirely accurate description.

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Dublin Bus ∞ REJECTED

By: Conor 25. February 2011 12:44

Live The Dream with Dublin Bus ∞


 

 

Seldom does a sound define a city. Adored by locals, revered by tourists, the Dublin Bus ticket beep is a sound that is known and loved the world over. 

Now for the first time ever, you can carry that sound, that sensation, the passion and the glory of stepping onto a Dublin Bus, wherever in the world you are. 

With 'Dublin Bus ∞' your Dublin Bus experience never has to end. Live the dream, love the beep, close your eyes and ride the bus. 

Just tap the ticket to toot that tone. 

*Dublin Bus ∞ is not affiliated to Dublin Bus. This is a utility app designed to awaken ones senses and take you to a far away place, deep inside the hallowed halls of a Dublin Bus. This application is not and can not be used as a substitute for a genuine Dublin Bus ticket.

The above is the iTunes screenshot and description text for our Dublin Bus app - the awesomely titled "Dublin Bus ∞"
 

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The Great Pizza and Turbo Button Swindle

By: Conor 21. January 2011 15:47

In conversation yesterday, David and I came up with a whole series of blog posts that we plan on putting together over the coming weeks and months. The idea of these posts will be to give you all a little bit more background on us as people, aswell as the company. As corny as it sounds, where we've come from, where we are going.

 

A little known fact is that David and I have been friends since we were 3 (as of right now, that’s about 25 years). We grew up on the same road in Glasnevin and really were introduced to games and computers at much the same time. What was great was that in David’s house you could always find the latest and greatest in computer technology. 

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Nano nano winners!

By: Conor 26. December 2010 21:07

... and so it is, just like we said it would be

 

After much deliberation we have chosen two winners for our iPod nano competition.

 

For a while it looked as though we would get zero entries. Then for a little while it looked like we would get 1 entry. Eventually though, the entries started flowing in via Facebook & Twitter and it was a pretty tricky decision in the end.

 

We had a lot of fun with this competition (even if in the early days we were worried about zero entries) and we will 100% be running more in the future so if you didn't win this time, hard luck and thanks for playing, better luck next time :) If you didn't enter this time, get the finger out next time!

 

So without further ado - here are our two winners, in no particular order :)

 

From @nfjkerr on Twitter we have a very very cool photo involving an iPhone and an iPad! This sparked a lot of debate in the pub on Christmas Eve as to exactly how the speech bubbles were incorporated but everyone agreed it was worthy of an iPod nano!

(Click on any image to view enlarge to original size)

(Click on any image to view enlarge to original size) 

 

 

 

One of the questions/complaints people had about the competition was that you needed an iPhone or iPod touch to enter. @SirFistycuffs faced this problem himself and then kicked the shit out of it with an ingenious photo involving a fake iPhone. How could this not win a nano!?

 

 

So that's the two winners. However there really was some other fantastic entries received and it was a very very tough decision in the end. Click on through to have a look at the other entries.

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Want to win a free (PRODUCT) RED iPod nano?

By: Conor 16. December 2010 17:43

Oh my! What lovely eyes you have!

To the tune of "We Three Kings of Orient Are":

We the developers of Redwind Software
Bearing iPod nanos we traverse afar
Field and fountain, moor and mountain
Dreaming of success in the App Store


O Star of Facebook, star of Twitter
We offer a prize to make your Christmas glitter
Westward leading, is anyone still reading?
Find out below how to be a winner

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The Cream. What I Listen To.

By: Conor 14. December 2010 12:51

Things are winding down for Christmas here at Redwind and for the first time in a long long time I found myself genuinely asking the question "What will I do today?". Sure there's been days when we haven't been overly busy or days when we've been on the beer till 6 or 7 in the morning and the only thing we are capable of doing is sleeping. But today is different, it's genuinely not busy and I think we all deserve a nice relaxed few weeks before kicking into what is going to be a big big year for us.


So back to the point, wondering what to do I considered the multitude of blog posts I've written in my head this last 2 years. But most of them are very programming and app centric and to be honest today I don't want to think about that. Instead I'll give a quickish insight into probably my biggest passion, music and listening to it. Straight from my iTunes "The Cream" playlist, below is my 20 most listened to songs with a five star rating. I'll include my playcount too because that's the sort of information I love seeing! It's a little bit indulgent but after all I am the person who insisted on creating two apps (#nowplaying & Now Playing!) just so I could easily post what I was listening to on Twitter and Facebook.

 

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"AlphaBattle" for iOS. Redesign & Re-imagine

By: Conor 19. November 2010 11:57

The idea is clever and the gameplay challenging. All in all, this is a game with an excellent idea and good bones. Unfortunately, the actual execution does not live up to the promise.

AlphaBattle: Word fun requiring GUI tweaks

from TUAW

 

Alpha Battle Splash screenThe 15th of October 2009 we released AlphaBattle for the iPhone and iPod touch.It was a pretty exciting release for us, our first real departure from trivia games and our Inquizitor Engine.

 

About 3 weeks beforehand we had one of our traditional Redwind brainstorming sessions in The Ivy House and came up with the basic concept of a word game that would combine elements of Scrabble and Tetris and best of all would be called "AlphaBattle". Vowels would appear on the screen from the top, consonants from the bottom and there would be a "deathzone" in the middle where if the letters collided they would become unplayable. Throw in some power-ups and special letters and boom, we were sure this game was going to be big. Back then and even a little bit now I believed it was our best game, far outshining anything else we had done to date.

 

This is the story of AlphaBattle so far, but more importantly how we want you to help us with the next chapter.  More...

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History